﻿using HT.Framework;

namespace TG
{
    public class LoadingProgressChange : EventHandlerBase
    {
        public float progress;
        public float time;

        public bool isClose;

        public LoadingProgressChange Fill(float _progress, float _time,bool _isClose=false)
        {
            progress = _progress;
            time = _time;
            isClose = _isClose;
            return this;
        }

        public override void Reset()
        {

        }
    }
}